Although this started out as a Persona 4 post, it (unfortunately) grew in to a JRPG rant.
I think I've come to the conclusion that Persona 4 is not for me, and quite possibly "modern" JRPGs....
I've been having issues with Persona 4 for a bit. I'm very much interested in the game, but, whenever it gets interesting I run headfirst in to a brickwall that obliterates my interest in the game. Being 17 hours in to a game and only just STARTING the 3rd dungeon of the game is annoying as heck. Doing social activities with NPCs is an interesting game mechanic, but quite often you need a walkthrough to tell you that you require a particular Persona (ie, a particular Pokemon) on a particular day and talk to a particular person at the particluar moment in the day. Then there's the problem that you waste time during the day requiring to train up your social skills which help your social activities. And thus, you're wasting hours of game play talking with people and choosing to study instead of dungeon crawling. But wait, that's right, there's no dungeons to crawl through until the correct story element is triggered.
Then there's the archaic save points system (just lost 2 hours of game play), battles that for some reason become insanely hard because you just so happened to run in to a rare or tough monster (reason for 2 hours of lost game play), and predetermining of what items I can and can not purchase (health potions, magic potions, bring back to life item, etc) despite having lots of money (or what FEELS like lots of money.
Normally things like this aren't a problem for me since I always stock up on the JRPG standard "Return to start of dungeon" item, that way a quick trip to town lets me restock supplies. However, in order to replenish supplies you have to leave the TV world which then wastes your day. I just recently got the Fox who will heal you for money. Sounds good. I go to him and he's charging me an insane amount of money. So I chance it a little longer in the dungeon. I make some money, gain some levels, and return to the fox. Wait a sec, he's charging me MORE even though I'm technically more healed up than before?
I'm all for challenging RPGs (I LOVE Etrian Odyssey 1 & 2 which are very tough RPGs) and unique game design, but whenever this game starts to get interesting, something pops out of nowhere which completely infuriates me. Perhaps this is why I've stayed away from from the JRPG genre for the most part in the PS2 era? It just feels like many of these games are using a convoluted and/or archaic means of design that my brain just can't put up with any more. I mean, I've never finished FF8 because I hate that the final boss is artificially difficult unless you were playing with a walkthrough. If you have been using a walkthrough then he's insanely easy.
And perhaps that is the problem. Whenever I play an old JRPG (Skies of Arcadia or FF4), a modern yet old school styled JRPG (Blue Dragon or Lost Odyssey) or a Western RPG (Mass Effect, Oblivion), it feels as though I can just play the game. However, anything by SquareEnix since FF8, some of these niche titles like Persona or anything by Nippon Ichi, I feel like I have to play the game with a walkthrough, and if I don't, I'll miss something and screw my chances at beating the game later.
Either way, that's enough of that (I think)....time to go back to re-playing Mass Effect I suppose.




